For Arrow Quiver, we are running a Rearguard, which provides us with all. It has low Damage. If you use Lightning Arrow before you start combat, then you can throw it out in a surprise round and get automatic crits (assuming you have the Assassin archetype), use your bonus action to prep another Lightning Arrow and shoot that one with your Extra Attack, you can completely decimate entire encounters with Volley, Lightning Arrows and. 22 Trial of the Ancestors league so far, the Vaal Lightning Arrow Deadeye with the Ranger class. 10% more Skill Effect Duration. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. A big part of Reaper damage is coming from bleed, and to maximise bleed damage for minions, we need Ensnaring Arrow to cause enemy always counted as moving, hence a bow is needed. Reservation Mastery. I won’t go back to ballista unless I decide to maybe do Ubers otherwise I melt everything else in a second. Cast Aura and Marks: Purity of Elements, Sniper's Mark, Lifetap Support, and Mark. Ensnaring arrow and pierce mechanic problem. Added Cold Damage Support - grants Cold Damage for your Attack. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Lynn Canyon Park in North Vancouver. Inflicts damage and reduces movement. If they try to move from the point, they're greatly slowed. Enduring Cry - Increased Duration - Vaal Molten Shell - Second Wind . But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Im just gonna use manaforged to trigger cull/Power Charge on crit linked frenzy and ensnaring arrow. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Last bumped on Sep 11, 2022, 7:04:58 PM. Hard to beat that with a bleed build. You can use the chest that way for the pierce, but dont think you can. 10% more Skill Effect Duration. Level 69 (92 passives) Acrobatics. Aspect of the Cat. It. The first manaforged setup is Frenzy + Ensnaring Arrow + Cull. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. Yes maps we use only grace and purity of element, vaal haste is. 3. The snare will break if they leave the area of effect. 00 sec Can Store 1 Use(s) Cast Time: 0. 12% increased Mana Reservation Efficiency of Skills45%. Puncture with ensnaring arrow is as follows: 166% base damage * 50% more * 210% per second = 522. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which are linked to Power Charge On Critical Support granting you Frenzy Charges, Power Charges, and additional. 22]. You can. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. Ensnaring strike uses wisdom for its saving throw, which for a ranger might be the primary, secondary, or tertiary ability stat, depending on your character and some optional rules. 22. . Arrow Dancing. Ensnaring Arrow has 30% increased Debuff Effect (Weapon) The Crimson Storm - A budget option that should be much cheaper than a Crafted or Elder Rare alternative. the order is: 1 ⇒ 2. Enemies standing on the caustic ground. Ensnaring Arrow + Bleed? Question Was thinking about doing the new ensnaring arrow with bleed. Help. Also tried ensnaring arrow with culling. Mana Mastery. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Divergent Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. 1. In your bow, set up a 5-link Manifold setup: Lightning Arrow, Power Charge on Crit, Inspiration, Manifold Arrows, and Frenzy. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. Cast when Damage Taken Support now causes Supported Skills to deal 65% less Damage at gem level 1 (previously 70%), up to 27% less Damage at gem level 20 (previously 6% more Damage). Level: 1–20. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. Tabula. Ensnaring Arrow Totem. Could look into exactly what he's doing. F. Helmet. 12% increased Mana Reservation Efficiency of Skills. All the items are just spitballing. Let loose a flurry of arrows with the Barrage support gem. ago. 3. A simple fix - prevent this skill from chaining or piercing. A Large or larger creature has advantage on this saving throw. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. ago. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. Ensnaring strike is cast as a bonus action. Ensnaring Arrow makes them count as if they're moving, which is exceptionally useful on certain bosses who would never move much otherwise. With each Galvanic Arrow fired, lightning will burst from your bow. By using mines I can get around the slow cast time. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. - Ensnaring Arrow (Quiver) - Intimitate (Gloves) - Feeding Frenzy (Quiver) - Flesh Offering (CODT). Ensnaring Arrow is pretty much intended to be a supporting skill for your main skill. Description: Your attack summons thorny vines that possibly Ensnare your. Bleed Split Arrow / Puncture", as well as "2. 若敵人離開範圍效果誘捕將失效。. Duration Mastery. Each spore pod blooms, firing thorn arrows, which travel for a short time. The supported skills' arrows will then fire out in a circle from where it lands. Hello, this video is only for demonstration purposes to show that even if void sphere is nerfed, nothing catastrophic will happen to this build. Duration Mastery. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. Using a synthesised bow with "Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity" mod. Cooldown Time: 3. . Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. Added a new Dexterity Skill Gem – Ensnaring Arrow: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. Make the attack roll as normal. When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. My attempt at some flashy bow goodness for 3. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Corrupting Fever is a spell that grants a similarly-named buff. 10% more Skill Effect Duration. When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. or . "The priority is pierce > fork > chain. The arrows degrade in-flight as the lightning dissipates,. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. I'm at 117m bleed in 1 hit. Ensnaring Arrow caues the target to count as always moving. You can only have one Mark at a time. Each spore pod. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. This is NOT the same as increased damage. 被诱捕的敌人视为移动中,且试图逃脱诱捕时有较少的移动速度。. 朝最终目标后的地面发射一支箭矢,并栓住靠近的敌人。. barrage is a small damage increase. Puncture works. You can easily make this character on 100c, 10 divines will be plenty. 00 sec. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. This gem is an example of 'damned if you do, damned if you don't' when it comes to bleed reliant bow builds. Ensnared enemies always count as moving, and have less movement. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. The secondary arrow from Tornado Shot has had its effect changed. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Tree Preview. 2. Phase Run. Next, let’s talk about equipment. Other than Life, the most important mod is Crit Multiplier. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). Enemies Poisoned by you cannot deal Critical Strikes29%. Divergent Knockback. Just FYI that Ensnaring Arrow does nothing in your setup because of VC. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Bow users PSA: Manaforged Arrows + Ensnaring Arrow + Frenzy + Power Charge on Critical Support. Hence, ensnaring arrow is used for bow bleed builds*. Ensnared enemies always count as moving, and have less. Explosive arrow works like a spell, in the sense that damage scales from gem level, hence, why they only thing you really need is to attack fast to get a lot of fuses and make big explosions. Multiple Totems. Your attack summons thorny vines that possibly Ensnare your target. Special arrows in Baldur's Gate 3 provide additional magical effects on top of standard weapon damage, offering more firepower in battles. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Ensnaring Strike (Ranged) can only be used by the following classes / subclasses: Ranger. Helmet: Make additions and reductions to spell damage also apply to attack damage at 150% of value. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Multiple Totems. Per 1% Quality: 1 Superior. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. CheapBunny Build Guides. Have a 4 link free and wondering what 1 skill that deals most damage without passive skills etc. 5. Cannot modify the skills of minions. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the. My attempt at some flashy bow goodness for 3. Duration Mastery. Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. Ensnaring Strike: Summon thorny vines that possibly Ensnare your target for 10 turns. 40% increased Blind Effect. Ensnaring Arrow is your main debuff skill. Increased Area of Effect Support 99%. 若敌人离开范围效果诱捕将失效。. Cooldown Time: 3. Area level: 16 Vendor Prices. Must be the Assailum if you can aford get one with a nice corrupt (+2 projectile gems) Body armourEnsnaring arrow effect "considered as moving" for melee ? Ensnaring arrow effect "considered as moving" is very powerful for bleed build which are not using Crimson Dance (Puncture). Channelling the skill gains stages up to 6. 100% increased Evasion Rating from Equipped Body Armour. Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. This setup gives me Frenzy charge sustain, ensnaring debuff on targets, and culling strike resulting in lots of damage. Problems with Ensnaring Arrow and how to fix them. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. 10% more Skill Effect Duration. Weapon (6-link) Divergent. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Lightning Arrow - a good spell for bards who use ranged weapons to have. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. Ensnaring Arrow. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Knockback is quality of life, void sphere and chill with. Right click to remove from a socket. 2. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. Ensnaring arrow + void sphere. I know it's not good with pierce / fork / chain. Greater Multiple Projectiles. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Used it on my Puncture Gladiator and it was very smooth. [UTILITY] Ensnaring Arrow: Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. ES: 476Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. It's an additional CC debuff. Tornado Spell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0. 造成 (140 to 175)% 基本伤害. Best 6-link manaforged arrows setup for damage will include mirage archer. Cost & Reservation Multiplier: 200%. I was playing ensnaring arrow with mirage archer for a while. If the target succeeds on. Split Arrow Attack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Projectile Speed: 3260 Fires multiple arrows at different targets. Vendor Offer. Ensnaring arrow seems like it was designed to help with stationary enemies, or if you didn’t want to run from something to get the extra bleed. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. You could extend aoe or duration but Im currently at 4. 21. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. Evasion Mastery. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to. This gives you massive life gain on hit from stormrain. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits,. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. Most people go CI to not be annoyed by chaos totems and that one chaos aoe. 1L Gems. Low charisma is bad here because this is a save or suck spell. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. 60 sec Critical Strike Chance: 5. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Action, Adventure, Crime. g. It should be multiplicative. A Large or larger creature has advantage on this saving throw. Ensnaring arrow doesn't. 2. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. Per 1% Quality: 1 Superior. Curse Mastery. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. 75 sec Critical Strike Chance: 5. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. They won't override, but there are probably better things to put on manaforged, such as frenzy or ensnaring arrow, both of which you can support with blind etc. Last edited by whyBish on Apr 5, 2023, 4:04:22 AM. Blink Arrow is an active skill gem. Fires an arrow that embeds itself in a target then explodes after 0. In D&D, the first type of magic is part of nature. Phantasmal Void Sphere. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Ensnaring arrow. 00 secCan Store 1 Use(s)Cast Time: 0. I think if you shoot two or more arrows the skills does not work properly. Corrupting Fever Spell, Duration, Physical Level: (1-20) Cost: (78-520) Life Cooldown Time: 1. You can only have one Mark at a. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Frenzy does its thing once per attack, and Ensnaring Arrow does its thing once per projectile. 10% increased Movement Speed if you haven't taken Damage. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Grace 98%. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Heatshiver will be mandatory later though. 1. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. Goratha's Lightning Arrow Champion. 4,264 3,096. 每次誘捕對稀有敵人套用. I'd go with ensnaring arrow unless you can get a faster bow. 2. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. Gems . Damage is conditional to executing a weapon attack, a succefull attack nets 4d8 Lighting damage to the target. If it's an individual effect, it would stick with you. Curse Mastery. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. It is no. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate. Lightning Arrow (PHB, 255): The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. However, there wasn't any offensive quiver usable for minions before Ahuana's Bite introduced, so I thought I want to make Reaper build with. Last bumped on Feb 18, 2021, 8:34:53 AM. ThatsKarma4Ya. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. Ensnaring Arrow is broken. They clearly designed the ranger to use one spell at a time, and a lot of folks. Usefull Stats. 12% increased Mana Reservation Efficiency of Skills. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. 15% increased maximum Life if there are no Life Modifiers. Most of these effects scale with the monster's maximum life. Works fine when I take drillneck off, can't 100% say for certain that it's working against multiple targets (the tethers are a bit hard to see. Cause Ensnaring Arrow will tether to the last enemy it hits, after the projectile has finished all its chains, forks, and pierces. This is great for bosses that aren't very mobile. Normal. g. Explosions are considered secondary damage. All projectiles have a speed, which. Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. ↖ Use the Mana Forged Arrow Support. Just use what feels better to you. Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. The enemy has less movement spe. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. 2. Intensify Support 96%. Spoiler. When the arrow lands, you are teleported to it and a clone is summoned at your old location. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Ideal base would be Blunt. Have 6 link ensnaring, 6 link void. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Name: Summon Greater Harbinger of Brutality: Skill Id: SummonHarbingerOfBrutalityUber: Icon: Cast Time: 1. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. Damage is OK with average gear and a lot of defensive/life/es nodes on the tree. Ensnaring Arrow - Mirage Archer - Greater Multiple Projectiles / Flame Dash Immortal Call (Lvl 1) - Cast when Damage Taken / Summon Flame Golem - Combustion. Blood and Sand : (D) Spells deal 70% inc area dmg while in Blood Stance. Mana Mastery. Ensnared enemies always count as moving, and. I think it's a bit better than Storm Brand. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. Spoiler (Only use Flesh Offering for mapping, it is not needed for bossing) Movement Skill. Unfortunately most builds that run bleed also run pierce because it helps with clear. 10% more Skill Effect Duration. These arrows deal 165% more damage on hit and 120% more damage. Hatley Castle, August 2009 Hatley Castle, garden side Main Hall of Hatley Castle. Level 20. Mirage Archer. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a. Small Cluster – 2 passive Feast of Flesh. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. D&D creatures. Anomalous Ensnaring Arrow. The key is to get to cap block, spell block, spell dodge and then have as much evasion as possible. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. " gojirra • DM • 9 yr. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. ↖ Boost your survivabilityEnsnaring Strike states the following (abridged for brevity): The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. +50 to maximum Life49%. Central Park in Burnaby. This will stop your arrows from firing in a cone, and instead make them fire in sequence. Explode. Once we finish the Merciless Labyrinth and reach around level 65, we have a total of 4 extra arrows from the passive tree and. I played with Fury Valve to lvl 84 or something. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. 1. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. Frenzy will give 1 charge no matter how many enemies are hit, and ensnaring arrow will tether all the enemies it hits. Effectiveness of Added Damage: 140–175%. 10% increased Movement Speed if you haven't taken Damage Recently. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. If you want a fast build that fires.